![]() This idea, infused into the “ built, not bought” concept that is a core viewpoint of the next title, was discussed on the latest edition of the Forza Monthlybroadcast show by Chris Esaki, a Creative Director on the Forza franchise alongside Community Manager Brian Ekberg.Įsaki began by discussing the team’s continued investment into its Forza Race Regulationsadjudication system. ![]() as it's still in early development.Turn 10 Studios aims to revive the ethos of its classic Forza Motorsport game experiences and incorporate them into the philosophy of its next installment into the track-focused racing franchise. We do know, however, that the racer won’t be an Xbox Series X launch title. Be sure to check it out.Ī release date for the new Forza Motorsport has yet to be provided. The full episode of this month’s Forza Monthly includes some additional interesting parts that are worth the watch. So it’s not just that Ray Tracing is coming to Forza Tech, it’s actually that a whole host of other technology around how we’re improving car models, and how we’re improving the track visuals, environment visuals and character visuals, just to make everything just beautiful and really pop in the scene.”įorza Motorsport Shows off First Gameplay with On-Track Ray Tracing, Launching Spring 2023 He continued, “Ray Tracing technology really exposed a lot of the issues that we had and how we were either building the content or rendering the content. One of the things that we discovered when we turned Ray Tracing on, is that the good, the bad and the ugly came out in our technology.” You know we share this technology, the Ray Tracing is going to be a part of that engine now. “Forza Tech is the engine that powers Forza Motorsport and Forza Horizon. “Ray Tracing is coming to Forza Tech”, Esaki said. ![]() According to Esaki, turning on Ray Tracing in the Forza Tech engine, revealed several issues that the team had with its technology. Pre-production on the new Forza kicked off last year and a lot of work is being done on the core foundations. The creative director was also asked about the implementation of Ray Tracing. At the same time, the team is also figuring out how to make the game welcoming for potential new fans. Fans will be happy to learn that the next Forza Motorsport will go back to the series’ roots, and Esaki believes that the game will be a love letter to the Forza community. Microsoft showed off the game’s first official teaser trailer during its Xbox Series X showcase last week, and according to the game’s creative director, Chris Esaki, the impressive-looking Mazda WeatherTech Raceway Laguna Seca visuals that were shown during the teaser, are what fans can expect from the game’s future tracks as well.įorza Motorsport Physics, Ray Tracing Further Detailed, Trailer was Running on PC not XSXĪside from talking about the game’s visuals on the Series X, Esaki also talked about the game’s development and changes that are being made. The latest episode of Forza Monthly includes some interesting details about the upcoming Forza Motorsport for the Xbox Series X, including details on Ray Tracing.
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